Facebook page with 1.1M followers called “I Love America” is one of many …

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Facebook page with 1.1M followers called “I Love America” is one of many Ukrainian-run pages now pushing pro-Trump propaganda and recycling 2016-era IRA memes  —  This is the online version of the Popular Information newsletter.  You can get independent accountability journalism in your inbox every week.

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Nintendo seriously needs to fix multi-Switch game sharing

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Now that the Switch Lite ($200) is out, Nintendo fans are coming to a sad realization: Sharing digital games between multiple systems stinks. You can set one console as your primary, allowing you to play games anywhere without an internet connection. But to play digital titles on secondary systems, you’ll have to be connected to the internet (it’s also authenticated every three hours, GamesBeat’s Jeff Grubb confirmed over the weekend). Even worse, you can only play games through the account that originally purchased them. That’s a problem for families where one parent account typically buys digital games, as writer Gary Whitta learned over the weekend.

To be fair, Nintendo is basically just replicating the system Sony and Microsoft are using for their consoles. But the big difference, of course, is that the Switch is meant to be portable. As I reviewed the Switch Lite, I ended up having to make it my primary system to play digital games on the subway. But that also meant my original Switch was basically trapped on the dock under my TV. This wasn’t a big issue for most games, but I was forced to restart progress on games like Splatoon 2 that don’t support the Switch Online’s cloud saves.

My wife and daughter don’t play games (yet!), but if they did, they wouldn’t be able to play anything on the docked Switch on their own accounts. They’d be forced to play under my username, which could be a problem when it comes to managing saved games. And, worst of all, they wouldn’t be able to play any of my digital games on that system offline.

While multi-Switch households could swap around physical game carts, that introduces a whole new set of problems, especially with kids. Physical games can easily be lost or damaged, and you’ll also have to be more mindful about trading games between systems. That’s particularly true with the Switch, since each system might be traveling with a different person, instead of being set up throughout your home. Carts are also just annoying to plug in — sure, that just takes a few seconds, but it’s not nearly as seamless as booting up a digital game.

Kris Naudus/Engadget

The biggest problem with limiting yourself to carts? It’s kind of impossible on the Switch, since it has a robust library of indie titles that are only available digitally. As much as I’d love to see a cart for Untitled Goose Game, it’s not worth waiting around to see if one ever appears. Digital games are basically an inescapable problem for every Switch owner.

So what can Nintendo do? An easy fix would be to extend the 3-hour online check for secondary consoles. Once daily should be enough: If you could authenticate at home in the morning and play anywhere throughout the day, that’s one major headache resolved. Nintendo could also relax its rules on who can play digital titles on secondary systems. There’s really no need to limit play to the account that bought the game when there’s also an online check. Nintendo hasn’t yet responded to a request for comment.

While a more flexible sharing scheme might lead to fewer sales overall, it’s worth considering. Nintendo already lets families of eight share Switch Online access with a more expensive $35 annual plan, but it could easily add a higher pricing level to make sharing easier. Or better yet? Nintendo could just fix its broken service because it’s the right thing to do.

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The PS5 will have a more eco-friendly standby mode

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Sony today revealed a new feature of its in-development PlayStation console: a power-saving mode which will reduce the amount of energy used in each home. This is apparently an effort to reduce the carbon footprint of the general population of gamers. Jim Ryan, CEO of Sony Interactive Entertainment, spoke of the new feature in the context of the company’s pledge to a United Nations initiative. In speaking about Sony’s attempts to cut down on the power consumption of its consoles, Ryan gave a little hint on what the feature will mean for the upcoming console: I am also very pleased…

This story continues at The Next Web

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Linux Foundation Exec Believes Edge Computing Will Be More Important Than Cloud Computing

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An anonymous reader shares a report: Once upon a time, back when we all had mainframes and then servers in our offices, we had edge computing. Our compute power was literally down the hall. Then, along came the cloud, and all that changed. Computers were hundreds of miles but milliseconds away. Now, with the rise of IoT, 5G, and our never-satisfied need for speed, edge computing is coming back with a vengeance. Indeed, at his keynote at Open Networking Summit in Belgium, Arpit Joshipura, The Linux Foundation’s general manager of networking, said “edge computing will overtake cloud computing” by 2025.

When Joshipura is talking about edge computing, he means compute and storage resources that are five to 20 milliseconds away. He also means edge computing should be an open, interoperable framework. This framework should be independent of hardware, silicon, cloud, or operating system. Open-edge computing should also work with any edge-computing use case: Internet of Things (IoT) edge, a telecom edge, cloud edge, or enterprise edge, whatever, “Our goal here is to unify all of these.” This is being done via LF Edge. This Linux Foundation organization seeks to bring all edge computing players under one umbrella with one technology. Its purpose is to create a software stack that unifies a fragmented edge market around a common, open vision for the future of the industry. To make this happen, Joshipura announced two more projects were being incorporated into LF Edge: Baetyl and Fledge.


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